OZYKS

application & service

Ozyks is an app that allows its users to wear and share their digital identity to meet people in their immediate vicinity who are sharing the same interests. Ozyks was born from the collaboration between David Bonachera and me, it is our end-of-studies project. 
Today the project his hosted by EMIE LAB at MC100 (Shenzhen).

Outcome : app concept

Period : 2015

Context : End-of-studies Project

Skills : UX/UI design, Service design

*Some visuals above are just illustrations or small pieces of the real productions made during the project

The process

As part of my double degree focused on User eXperience, I have worked on my end-of-studies project. The main goals of this double degree are to work on design projects that are merging physical and digital and to form a partnership with an engineer student from another school during all the process.
A quick overview of the main steps of the project.

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User research

The user research is in my Master Thesis « Wear your digital Identity. In the era of the mobile web, what about our digital identity? » I interviewed specialists, researchers and users. I collected a huge amount of datas which gave us ideas and directions during the whole process. 

Survey

As part of our research, we conducted a survey and asked our questions to 200 people between 16 and 60 years old. The following graphics are three examples of the answers we received.

The challenge

Today, the digital world offers many possibilities to bring closer people that already know each other or to connect people with the same interests. But the basics of the meeting are linked to coincidence and luck, and to time and place. That is why our challenge was to use the advantages available from the digital word to reinforce and simplify a physical meeting.

Persona development

Fictional characters resulting from our user research created to design the concept.

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Ideation

During all the project we have done some focus group and brainstorming understand the subject and the context. It was also hard to identify which feature was needed by users and how and when the user could have access to them. We have done some card sorting with specific users' profiles and we tried to keep their way of thinking in our product.

First wireframes

The first wireframes we have done are really far from the final app. At that moment our main goal was to define which screens we needed to organize the app.

Wearable design

As part of our project was about wearable design, Users need to change their profile very quickly and easly, also you need to be notified fastly if someone want to speak to you/ add you. We thought about what our product could be on a connected watch. 

Watch wireframes

We selected only essential information and actions in order to transpose them on different watches. 

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Ozyks App

Understand how the app works.

Ozyks’ news feed is a combination of strangers’ news in your immediate vicinity whether passing you in the street or even in the local bar where you are having a drink or on the tube... 

Strangers of the day

We imagined two ways to look for strangers you met or you’ve passed in the street.
First an historical view and then a classic alphabetical view.

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Material design

As the first version of our app was on iOS,
we tried to think about it for Android using Material Design.

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Watches

We think about how Ozyks can work with any smartwatches: iOS, Android or without screen. On this last one we worked on notifications, to give a rapid information to the users. 

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